Page maintained by Tim
Rowley. If you have additions or changes, send an
e-mail.
Note that when possible I link to the page containing the link
to the actual PDF or PS of the preprint. I prefer this as it
gives some context to the paper and avoids possible copyright
problems with direct linking. Thus you may need to
search on the page to find the actual document.
Changelog
- Graphcut Textures: Image and Video Texture Synthesis Using Graph Cuts
-
Vivek Kwatra,
Arno Schödl,
Irfan Essa,
Greg Turk,
Aaron Bobick
(Georgia Institute of
Technology/GVU Center)
- Synthesis
of Progressively Variant Textures on Arbitrary Surfaces (paper 312/PVT)
-
Jingdan Zhang (Tsinghua
University),
Kun Zhou (Microsoft
Research Asia),
Luiz Velho (Instituto de Matemática Pura e
Aplicada),
Baining
Guo,
Heung-Yeung Shum
(Microsoft
Research Asia)
- Wang Tiles for Image and Texture Generation
-
Michael F. Cohen
(Microsoft Research),
Jonathan Shade
(Wild Tangent),
Stefan Hiller,
Oliver
Deussen
(Dresden University of
Technology)
- Fragment-Based Image Completion
-
Iddo Drori,
Daniel Cohen-Or,
Hezy Yeshurun
(Tel Aviv University)
- Poisson Image Editing
-
Patrick
Pérez,
Michel Gangnet,
Andrew Blake
(Microsoft
Research Limited)
- High Dynamic Range Video
-
Sing Bing
Kang,
Matthew
Uyttendaele,
Richard
Szeliski,
Simon Winder
(Microsoft Research)
- Matchmaker: Constructing Constrained Texture Maps
-
Vladislav Kraevoy,
Alla Sheffer,
Craig Gotsman
(Technion -
Israel Institute of Technology)
- View-Dependent
Displacement Mapping (paper 270/VDM)
-
Lifeng Wang (Microsoft
Research Asia),
Xi Wang (Tsinghua
University),
Xin Tong,
Ligang Liu,
Baining
Guo,
Heung-Yeung Shum
(Microsoft
Research Asia)
- Spherical Parameterization and Remeshing
-
Emil Praun
(University of Utah),
Hugues Hoppe
(Microsoft Research)
- Globally Smooth
Parameterizations With Low Distortion
-
Andrei Khodakovsky,
Nathan Litke,
Peter Schröder
(California Institute of
Technology)
- Fundamentals of Spherical Parameterization for 3D Meshes
-
Craig Gotsman
(Technion -
Israel Institute of Technology),
Xianfeng Gu
(Harvard University),
Alla Sheffer
(Technion -
Israel Institute of Technology)
- Dual Domain Extrapolation
-
Bruno Lévy
(ISA - INRIA Lorriane)
- Bi-Scale Radiance Transfer
-
Peter-Pike
Sloan
(Microsoft Corporation),
Xinguo Liu,
Heung-Yeung Shum
(Microsoft
Research Asia),
John Snyder
(Microsoft Research)
- All-Frequency
Shadows Using Non-linear Wavelet Lighting Approximation
-
Ren Ng
(Stanford University),
Ravi Ramamoorthi
(Columbia University),
Pat Hanrahan
(Stanford University)
- Clustered Principal Components for Precomputed Radiance Transfer
-
Peter-Pike
Sloan
(Microsoft Corporation),
Jesse Hall,
John Hart
(University of Illinois at Urbana-Champaign),
John Snyder
(Microsoft Research)
- Rythmic-Motion Synthesis Based on Motion-Beat Analysis (tech report)
-
Tae-hoon Kim,
Sang Il Park,
Sung Yong Shin
(Korea Advanced
Institute of Science and Technology)
- Motion Synthesis From Annotations
-
Okan Arikan,
David A. Forsyth,
James F. O'Brien
(University of California, Berkeley)
- Layered Acting For Character Animation (project
page) (project page)
-
Mira Dontcheva,
Gary Yngve,
Zoran Popović
(University of
Washington)
- Efficient Synthesis of Physically Valid Human Motion
-
Anthony C. Fang,
Nancy S. Pollard
(Brown University)
- Improving Mid-Tone Quality of Variable-Coefficient Error Diffusion Using
Threshold Modulation
-
Zhou Bingfeng,
Fang Xifeng
(Peking University)
- Reproducing Color Images With Embedded Metallic Patterns
-
Roger D. Hersch,
Fabien Collaud
(l'Ecole polytechnique fédérale de Lausanne),
Patrick Emmel
(Clariant International)
- Discrete Multiscale Vector Field Decomposition
-
Yiying Tong
(University of Southern California),
Santiago Lombeyda,
Anil Hirani
(California Institute of
Technology),
Mathieu Desbrun
(University of Southern California)
- TreeJuxtaposer: Scalable Tree Comparison Using Focus+Context With
Guaranteed Visibility
-
Tamara Munzner
(University of British Columbia),
François Guimbretière
(University of Maryland),
Serdar Tasiran,
Li Zhang,
Yunhong Zhou
(Hewlett Packard Systems
Research Center)
- Multi-Level Partition of Unity Implicits
-
Yutaka Ohtake,
Alexander Belyaev
(MPI Informatik),
Marc Alexa
(Darmstadt
University of Technology),
Greg Turk
(Georgia Institute of
Technology),
Hans-Peter Seidel
(MPI Informatik)
- Progressive Encoding
of Complex Isosurfaces
-
Haeyoung Lee,
Mathieu Desbrun
(University of Southern
California),
Peter Schröder
(California Institute of
Technology)
- T-Splines and T-NURCCs
-
Thomas W. Sederberg
(Brigham Young University),
Jianmin Zheng
(Zhejiang University),
Almaz Bakenov
(Embassy of the Kyrgyz Republic
to the United States and Canada),
Ahmad Nasri
(American University of Beirut)
- Anisotropic Polygonal Remeshing
-
Pierre
Alliez,
David
Cohen-Steiner,
Olivier
Devillers
(INRIA
Sophia-Antipolis),
Bruno Lévy
(ISA - INRIA
Lorriane),
Mathieu Desbrun
(University of Southern California)
- Shadow Matting and Compositing (research
group page)
-
Yung-Yu Chuang,
Dan
B. Goldman,
Brian
Curless
(University of
Washington),
David H. Salesin
(University of
Washington and Microsoft
Research),
Richard
Szeliski
(Microsoft Research)
- Interactive Shadow Generation in Complex Environments
-
Naga Govindaraju,
Brandon Lloyd,
Sungeui Yoon,
Avneesh Sud,
Dinesh Manocha
(University of North Carolina at
Chapel Hill)
- A Geometry-Based Soft Shadow Volume Algorithm Using Graphics
Hardware
-
Ulf Assarsson,
Tomas Akenine-Möller
(Chalmers University of Technology)
- Shadow Silhouette Maps
-
Pradeep Sen,
Michael Cammarano,
Pat Hanrahan
(Stanford University)
- Evaluating the Visual Fidelity of Physically Based Animations
-
Carol O'Sullivan,
John Dingliana,
Thanth Giang
(Trinity College Dublin),
Mary
K. Kaiser
(NASA Ames Research Center)
- Perceptual Metrics for Character Animation: Sensitivity to Errors
in Ballistic Motion
-
Paul S. A. Reitsma,
Nancy S. Pollard
(Brown University)
- Sensation Preserving Simplification for Haptic Rendering
-
Miguel A. Otaduy,
Ming C. Lin
(University of North Carolina at
Chapel Hill)
- Reanimating the Dead: Reconstruction of Expressive Faces From
Skull Data (research
group page)
-
Kolja Kähler,
Joerg Haber,
Hans-Peter Seidel
(MPI Informatik)
- Building Efficient, Accurate Character Skins from Examples
-
Alex Mohr,
Michael Gleicher
(University
of Wisconsin)
- Free-Viewpoint Video of Human Actors
-
Joel Carranza,
Christian Theobalt,
Marcus A. Magnor,
Hans-Peter Seidel
(MPI Informatik)
- Continuous Capture of Skin Deformation
-
Peter Sand
(Massachusetts Institute of
Technology),
Leonard McMillan
(Massachusetts Institute of
Technology and University of North Carolina at
Chapel Hill),
Jovan Popović
(Massachusetts Institute of
Technology)
- The Space of Human Body Shapes: Reconstruction and
Parameterization From Range Scans (research
group page)
-
Brett Allen,
Brian
Curless,
Zoran Popović
(University of
Washington)
- Ray Space Factorization for From-Region Visibility
-
Tommer Leyvand,
Olga Sorkine,
Daniel Cohen-Or
(Tel Aviv University)
- Structured Importance Sampling of Environment Maps
-
Sameer Agarwal
(University of California, San Diego),
Ravi Ramamoorthi
(Columbia University),
Serge Belongie,
Henrik Wann Jensen
(University of California, San
Diego)
- Relighting with 4D Incident Light Fields
-
Vincent Masselus,
Pieter Peers,
Philip Dutré,
Yves D. Willems
(Katholieke Universiteit Leuven)
- Accurate Light Source Acquisition and Rendering
-
Michael Goesele
(MPI Informatik),
Xavier Granier,
Wolfgang Heidrich
(University of British Columbia),
Hans-Peter Seidel
(MPI Informatik)
- Combining Edges and Points for Interactive High-Quality Rendering
-
Kavita Bala,
Bruce Walter,
Donald Greenberg
(Cornell University)
- Shape Modeling with Point-Sampled Geometry
-
Mark Pauly,
Richard Keiser
(ETH Zürich),
Leif Kobbelt
(RWTH Aachen),
Markus Gross
(ETH Zürich)
- Interactive Boolean Operations on Surfel-Bounded Solids
-
Bart Adams,
Philip Dutré
(Katholieke Universiteit Leuven)
- Sequential Point Trees
-
Carsten Dachsbacher,
Christian Vogelgsang,
Marc Stamminger
(University of Erlangen)
- Twister: A Space-Warp Operator for the Two-Handed Editing of 3D
Shapes
-
Ignacio Llamas,
Byungmoon Kim,
Joshua Gargus,
Jarek Rossignac,
Chris D. Shaw
(Georgia Institute of
Technology)
- Instant Architecture
-
Peter Wonka
(Georgia Institute of Technology),
Michael Wimmer
(Vienna University of Technology),
François Sillion
(ARTIS/INRIA Rhône-Alpes),
Bill Ribarsky
(Georgia Institute of
Technology)
- Simplifying Complex
Environments using Incremental Textured Depth Meshes
-
Andrew Wilson,
Dinesh Manocha
(University of North Carolina at
Chapel Hill)
- Billboard Clouds for Extreme Model Simplification (old
tech report)
-
Xavier Decoret,
Frédo Durand
(Massachusetts Institute of
Technology),
François X. Sillion
(ARTIS/INRIA Rhône-Alpes),
Julie Dorsey
(Yale University)
- Clothing Manipulation
-
Takeo Igarashi
(University of Tokyo),
John F. Hughes
(Brown University)
- Boom Chameleon: Simultaneous Capture of 3D Viewpoint, Voice and Gesture Annotations on a Spatially Aware Display
-
Michael Tsang
(University of Toronto),
George W. Fitzmaurice,
Gordon Kurtenbach,
Azam Khan
(Alias|Wavefront),
Bill Buxton
(Buxton Design)
- The Actuated Workbench: Computer-Controlled Actuation in Tabletop Tangible Interfaces (project page)
-
Gian Pangaro,
Dan Maynes-Aminzade,
Hiroshi Ishii
(Massachusetts Institute of Technology, Media Laboratory)
- Non-Invasive
Interactive Visualization of Dynamic Architectural
Environments
-
Christopher Niederauer
(University of California, Santa Barbara),
Mike Houston
(Stanford University),
Maneesh Agrawala
(Microsoft Research),
Greg Humphreys
(University of Virginia)
- Incorporating Dynamic Real Objects Into Immersive Virtual Environments
-
Benjamin Lok
(University of Florida),
Samir Naik
(Disney VR Studios),
Mary Whitton,
Frederick P. Brooks, Jr.
(University of North Carolina at
Chapel Hill)
-
Snap-Together Motion: Assembling Run-Time Animation
-
Michael Gleicher,
Hyun Joon Shin,
Lucas Kovar,
Andrew Jepsen
(University
of Wisconsin)
- Smoke Simulation For Large Scale Phenomena
-
Nick Rasmussen
(Industrial Light + Magic),
Duc Nguyen
(Stanford University and
Industrial Light + Magic),
Willi Geiger
(Industrial Light + Magic),
Ronald P. Fedkiw
(Stanford University and Industrial Light + Magic)
- Animating Suspended
Particle Explosions (project page)
-
Bryan E. Feldman,
James F. O'Brien,
Okan Arikan
(University of California, Berkeley)
- Keyframe Control of Smoke Simulations
-
Adrien
Treuille,
Antoine McNamara,
Zoran Popović
(University of
Washington),
Jos
Stam
(Alias|Wavefront)
- Flows on Surfaces of Arbitrary Topology
-
Jos
Stam
(Alias|Wavefront)
- Real-Time Rendering of Aerodynamic Sound Using Sound Textures
Based on Computational Fluid Dynamics
-
Yoshinori
Dobashi,
Tsuyoshi
Yamamoto
(Hokkaido
University),
Tomoyuki Nishita
(University of Tokyo)
- Measuring Bidirectional Texture Reflectance With a
Kaleidoscope
-
Jefferson Han,
Ken Perlin
(New York University)
- Linear Light Source Reflectometry
-
Andrew Gardner,
Chris Tchou,
Tim Hawkins,
Paul Debevec
(University of California Institute
for Creative Technologies)
- A Data-Driven Reflectance Model
-
Wojciech Matusik
(Massachusetts Institute of
Technology),
Hanspeter
Pfister,
Matthew Brand
(Mitsubishi Electric Research
Labs),
Leonard McMillan
(Massachusetts Institute of
Technology and University of North Carolina at
Chapel Hill)
- Image-Based Skin Color and Texture Analysis/Synthesis by
Extracting Hemoglobin and Melanin Information in the Skin
-
Norimichi
Tsumura
(Chiba University),
Nobutoshi Ojima
(Kao Corporation),
Kayoko Sato
(Chiba University),
Mitsuhiro Shiraishi
(Kao Corporation),
Hideto Shimizu
(Chiba University),
Hirohide Nabeshima,
Syuuichi Akazaki,
Kimihiko Hori
(Kao Corporation),
Yoichi Miyake
(Chiba University)
- Light Scattering From Human Hair Fibers
-
Stephen R. Marschner
(Cornell University),
Henrik Wann Jensen
(University of California, San
Diego),
Mike Cammarano
(Stanford University),
Steve Worley
(Worley Laboratories),
Pat Hanrahan
(Stanford University)
- Delay Streams for Graphics Hardware
-
Timo Aila
(Helsinki University of Technology and
Hybrid Graphics, Ltd.),
Ville Miettinen
(Hybrid Graphics, Ltd.
and
University of Helsinki),
Petri Nordlund
(Bitboys Oy)
- Graphics for the Masses: A Hardware Rasterization Architecture for
Mobile Phones
-
Tomas Akenine-Möller
(Chalmers University of Technology
and Ericsson Mobile Platforms),
Jacob Ström
(Ericsson Research)
- iLamps: Geometrically Aware Projector and Self-Configurable Displays (project page)
-
Ramesh
Raskar,
Jeroen van Baar,
Paul Beardsley,
Thomas Willwacher,
Srinivas Rao,
Cliff Forlines
(Mitsubishi Electric Research
Labs)
- blue-c: A
Spatially Immersive Display and 3D Video Portal for Telepresence
(project page)
-
Markus Gross,
Edouard Lamboray,
Martin Naef,
Stephan Wuermlin,
Christian Spagno,
Andreas Kunz
(ETH Zürich),
Oliver Staadt
(University of California,
Davis),
Silke Lang,
Kai Strehlke,
Andrew Vande Moere,
Maia Engeli,
Luc
Van Gool,
Esther
Koller,
Thomas Svoboda
(ETH Zürich)
- Designing Effective Step-By-Step Assembly Instructions
-
Maneesh Agrawala
(Microsoft Research),
Doantam Phan,
Julie Heiser,
John Haymaker,
Jeff Klingner,
Pat Hanrahan,
Barbara Tversky
(Stanford University)
- Adaptive Grid-Based Document Layout
-
Charles Jacobs
(Microsoft Research),
Wilmot Li,
Evan Schrier
(University of
Washington),
David Bargeron,
David Salesin
(Microsoft Research)
- Suggestive Contours for Conveying Shape (project page)
-
Doug DeCarlo
(Rutgers University),
Adam Finkelstein,
Szymon Rusinkiewicz
(Princeton University),
Anthony Santella
(Rutgers University)
- Coherent Stylized Silhouettes
-
Robert
D. Kalnins,
Philip L. Davidson,
Lee Markosian,
Adam Finkelstein
(Princeton University)
- Untangling Cloth
-
David Baraff,
Andrew Witkin,
Michael Kass
(Pixar Animation Studios)
- Nonconvex Rigid Bodies with Stacking
-
Eran Guendelman,
Robert Bridson,
Ronald P. Fedkiw
(Stanford University)
- Precomputing Interactive Dynamic Deformable Scenes
-
Doug L. James,
Kayvon Fatahalian
(Carnegie Mellon University)
- Realistic Modeling of Bird Flight Animations
-
Jia-chi Wu,
Zoran Popović
(University of
Washington)
- Cg: A System for Programming Graphics Hardware in a C-like
Language
-
William R. Mark
(University of Texas at
Austin),
R. Steven Glanville,
Kurt Akeley,
Mark J. Kilgard
(NVIDIA Corporation)
- Linear Algebra Operators for GPU Implementation of Numerical Algorithms
-
Jens
Krüger,
Rüdiger
Westermann
(University of Technology
Munich)
- Sparse Matrix Solvers
on the GPU: Conjugate Gradients and Multigrid
-
Jeff Bolz,
Ian Farmer,
Eitan Grinspun,
Peter Schröder
(California Institute of
Technology)
- Nonlinear Optimization Framework for Image-Based Modeling on
Programmable Graphics Hardware
-
Karl E. Hillesland
(University of North Carolina at
Chapel Hill),
Sergey Molinov,
Radek Grzeszczuk
(Intel Corporation)
- Out-of-Core
Compression for Gigantic Polygon Meshes
-
Martin Isenburg
(University of North Carolina at
Chapel Hill),
Stefan
Gumhold
(University of Tübingen)
- Non-Iterative, Feature-Preserving Mesh Smoothing
-
Thouis R. Jones,
Frédo Durand
(Massachusetts Institute of
Technology)
Mathieu Desbrun
(University of Southern California)
- Bilateral Mesh Denoising
-
Shachar Fleishman,
Iddo Drori,
Daniel Cohen-Or
(Tel Aviv University)
- Hierarchical Mesh Decomposition Using Fuzzy Clustering and Cuts
-
Sagi Katz
(Technion -
Israel Institute of Technology),
Ayellet Tal
(Technion -
Israel Institute of Technology and
Princeton University)
tor@acm.org