Page maintained by Tim
Rowley. If you have additions or changes, send an
e-mail.
Note that when possible I link to the page containing the link
to the actual PDF or PS of the preprint. I prefer this as it
gives some context to the paper and avoids possible copyright
problems with direct linking. Thus you may need to
search on the page to find the actual document.
Changelog
ACM Digital Library: Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques
- Video Matting of Complex Scenes
-
Yung-Yu Chuang,
Aseem Agarwala,
Brian Curless
(University of
Washington),
David
H. Salesin
(University of
Washington
and
Microsoft
Research),
Richard Szeliski
(Microsoft
Research)
- Gradient Domain High Dynamic Range Compression
-
Raanan Fattal,
Dani Lischinski,
Michael Werman
(The Hebrew University)
- Fast Bilateral Filtering for the Display of High Dynamic Range Images
-
Frédo
Durand,
Julie
Dorsey
(Massachusetts
Institute of Technology)
- Photographics Tone Reproduction for Digital Images
-
Erik Reinhard,
Michael
Stark,
Peter
Shirley
(University of Utah),
Jim Ferwerda
(Cornell University)
- Transferring Color to Greyscale Images
-
Tomihisa Welsh,
Michael Ashikhmin,
Klaus Mueller
(Stony Brook University)
- CHARMS:
A Simple Framework for Adaptive Simulation (PDF)
-
Eitan Grinspun
(California Institute
of Technology),
Petr Krysl
(University of California, San Diego),
Peter Schröder
(California Institute
of Technology)
- Graphical Modeling and Animation of Ductile Fracture
-
James
F. O'Brien,
Adam W. Bargteil
(University of
California, Berkeley),
Jessica K. Hodgins
(Carnegie Mellon
University)
- Creating Models of Truss Structures With Optimizations
-
Jeffry Smith,
Jessica K. Hodgins,
Irving Oppenheim
(Carnegie Mellon
University),
Andrew Witkin
(Pixar Animation Studios)
- A Procedural Approach to Authoring Solid Models
-
Barbara Cutler,
Julie
Dorsey,
Leonard
McMillan,
Matthias Mueller,
Robert Jagnow
(Massachusetts
Institute of Technology)
- Cut-and-Paste Editing of Multiresolution Surfaces (abstract)
-
Henning
Biermann
(New York University),
Ioana Martin,
Fausto Bernardini
(IBM T.J. Watson Research Center),
Denis Zorin
(New York University)
- Pointshop 3D: An Interactive System for Point-Based Surface
Editing
-
Matthias
Zwicker,
Mark
Pauly,
Oliver Knoll,
Markus
Gross
(Eidgenössische
Technische Hochschule Zürich)
- Level Set Surface Editing Operators
-
Ken Museth,
David E. Breen
(California Institute
of Technology),
Ross T. Whitaker
(University of Utah),
Alan H. Barr
(California Institute
of Technology)
- Dual Contouring of Hermite Data
-
Tao Ju,
Frank Losasso,
Scott Schaefer,
Joe Warren
(Rice University)
- Interactive Geometry Remeshing
-
-
Pierre Alliez
(University of Southern
California and
INRIA),
Mark Meyer
(California Institute
of Technology),
Mathieu
Desbrun
(University of Southern
California)
- Geometry Images
-
Xianfeng Gu,
Steven Gortler
(Harvard University),
Hugues Hoppe
(Microsoft
Research)
- Least Squares Conformal Maps for Automatic Texture Atlas Generation
-
Bruno Levy
(INRIA
Lorriane),
Sylvain Petitjean,
Nicolas Ray
(CNRS),
Jerome Maillot
(Alias|Wavefront)
- Progressive and Lossless Compression of Arbitrary Simplicial
Complexes
-
Pierre-Marie Gandoin,
Olivier Devillers
(INRIA Sophia-Antipolis)
- Linear Combination of Transformations
-
Marc Alexa
(Technische Universtat Darmstadt)
- Trainable Videorealistic Speech Animation
-
Tony Ezzat,
Gadi Geiger,
Tomaso Poggio
(Massachusetts Institute of Technology, Center for Biological
and Computational Learning)
- Turning to the Masters: Motion Capturing Cartoons
-
Christoph Bregler,
Lorie Loeb,
Erika Chuang,
Hrishikesh Deshpande
(Stanford
University)
- Synthesis of Complex Dynamic Character Motion From Simple
Animations
-
C. Karen Liu,
Zoran
Popovic
(University of
Washington)
- Integrated Learning for Interactive Synthetic Characters
-
Bruce Blumberg,
Marc Downie,
Yuri Ivanov,
Matt Berlin,
Michael Patrick Johnson,
William Tomlinson
(Massachusetts Institute of
Technology, The Media Laboratory)
- Image-Based 3D Photography Using Opacity Hulls
-
Wojciech Matusik
(Massachusetts
Institute of Technology),
Hanspeter
Pfister
(Mitsubishi Electric
Research Laboratory),
Addy Ngan
(Massachusetts
Institute of Technology),
Paul Beardsley
(Mitsubishi Electric
Research Laboratory),
Leonard McMillan
(Massachusetts
Institute of Technology)
- Real-Time 3D Model Acquisition
-
Szymon Rusinkiewicz
(Princeton
University),
Olaf Hall-Holt,
Marc
Levoy
(Stanford University)
- Light Field Mapping: Efficient Representation and Hardware
Rendering of Surface Light Fields (project page)
-
Wei-Chao Chen
(University of North Carolina
at Chapel Hill),
Radek Grzeszczuk,
Jean-Yves Bouguet
(Intel Corporation)
- Feature-Based Light Field Morphing (PDF)
-
Baining Guo
(Microsoft
Research China),
Zhunping Zhang
(Tsinghua University),
Lifeng Wang,
Heung-Yeung Shum
(Microsoft Research China)
- Motion Textures: A Two-Level Statistical Model for Character Motion Synthesis (PDF)
-
Yan Li,
Tianshu Wang,
Heung-Yeung Shum
(Microsoft
Research China)
- Motion Graphs
-
Lucas Kovar,
Michael Gleicher
(University of
Wisconson-Madison),
Fred Pighin
(USC Institute for Creative Technologies)
- Interactive Motion Generation From Examples (PDF)
-
Okan Arikan,
D.A. Forsyth
(University of
California, Berkeley)
- Interactive Contol of Avatars Animated With Human Motion
Data
-
Jehee Lee,
Jinxiang Chai
(Carnegie Mellon
University),
Paul
S. A. Reitsma
(Brown University),
Jessica K. Hodgins
(Carnegie Mellon
University),
Nancy S. Pollard
(Brown University)
- Motion Capture Assisted Animation: Texturing and Synthesis
-
Katherine Pullen,
Christoph Bregler
(Stanford
University)
- Homomorphic Factorization of BRDF-Based Lighting
Computation
-
Lutz Latta,
Andreas Kolb
(University of Applied
Sciences Wedel)
- Frequency Space Environment Map Rendering
-
Ravi
Ramamoorthi,
Pat
Hanrahan
(Stanford
University)
- Precomputed Radiance Transfer for Real-Time Rendering in
Dynamic, Low-Frequency Lighting Environments
-
Peter-Pike Sloan
(Microsoft
Research),
Jan Kautz
(Max-Planck-Institut
für Informatik),
John Snyder
(Microsoft Research)
- Interactive Global Illumination in Dynamic Scenes
-
Parag Tole,
Fabio Pellacini,
Bruce Walter,
Donald P. Greenberg
(Cornell
University)
- A Lighting Reproduction Approach to Live-Action Compositing
-
Paul Debevec,
Chris Tchou
(USC Institute for Creative
Technologies),
Andreas Wenger
(Brown University),
Tim Hawkins,
Andy Gardner,
Brian Emerson
(USC Institute for Creative
Technologies),
Ansul Panday
(University of Southern
California)
- Perspective Shadow Maps
-
Marc Stamminger,
George Drettakis
(REVES/INRIA Sophia-Antipolis)
- A User Interface for Interactive Cinematic Shadow Design
-
Fabio Pellacini,
Parag Tole,
Donald P. Greenberg
(Cornell
University)
- Robust Epsilon Visibility
-
Florent Duguet,
George Drettakis
(REVES/INRIA Sophia-Antipolis)
- A Rapid Hierarchical Rendering Technique for Translucent
Materials
-
Henrik Wann Jensen
(Stanford
University),
Juan Buhler
(PDI/DreamWorks)
- DyRT: Dynamic Response Textures for Real Time Deformation
Simulation with Graphics Hardware
-
Doug L. James,
Dinesh
K. Pai
(University of British
Columbia)
- Interactive Skeleton-Driven Dynamic Deformations
-
Steve Capell,
Seth Green,
Brian
Curless,
Tom Duchamp,
Zoran
Popovic
(University of
Washington)
- Robust Treatment of Collisions, Contact, and Friction for Cloth Animation
-
Robert Bridson,
Ronald Fedkiw
(Stanford
University),
John Anderson
(Industrial Light & Magic)
- Stable but Responsive Cloth
-
Kwang-Jin Choi,
Hyeong-Seok Ko
(Seoul National University)
- Articulated Body Deformation From Range Scan Data
-
Brett Allen,
Brian
Curless,
Zoran
Popovic
(University of
Washington)
- Interactive Multi-Resolution Hair Modeling and Editing
-
Tae-Yong Kim,
Ulrich
Neumann
(University of Southern
California)
- Modeling and Rendering of Realistic Feathers (PDF)
-
Yanyun Chen,
Yingquing Xu,
Baining Guo,
Heung-Yeung Shum
(Microsoft
Research China)
- Eyes Alive
-
Sooha P. Lee
(University of
Pennsylvania),
Jeremy B. Badler
(The Smith-Kettlewell Eye Research Institute),
Norman I. Badler
(University of
Pennsylvania)
- Physiological Measures of Presense in Virtual Environments
-
Michael Meehan,
Brent Insko,
Mary Whitton,
Frederick P. Brooks, Jr.
(University of North Carolina
at Chapel Hill)
- Synthesis of Bidirectional Texture Functions on Arbitrary
Surfaces (PDF)
-
Xin Tong
(Microsoft
Research),
Jingdan Zhang
(Tsinghua University),
Ligang Liu
(Microsoft
Research),
Xi Wang
(Tsinghua University),
Baining Guo,
Heung-Yeung Shum
(Microsoft Research China)
- Jigsaw Image Mosaics
-
Junhwan Kim,
Fabio Pellacini
(Cornell
University)
- Self-Similarity Based Texture Editing
-
Stephen Brooks,
Neil Dodgson
(University of Cambridge)
- Hierarchical Pattern Mapping
-
Cyril Soler,
Marie-Paule Cani,
Alexis Angelidis
(IMAGIS-GRAVIR)
- Improving Noise
-
Ken Perlin
(New York University)
- SAGE Graphics Architecture (XVR-4000 White Paper)
-
Michael F. Deering,
David Naegle
(Sun Microsystems, Inc.)
- Chromium: A Stream Processing Framework for Interactive
Rendering on Clusters (project page)
-
Greg Humphreys,
Mike Houston,
Yi-Ren Ng
(Stanford
University),
Randall Frank,
Sean Ahern
(Lawrence Livermore National Laboratory),
Peter Kirchner,
Jim Klosowski
(IBM Research)
- Ray Tracing on Programmable Graphics Hardware
-
Timothy J. Purcell,
Ian Buck
(Stanford
University),
William R. Mark
(Stanford
University [now at NVIDIA]),
Pat
Hanrahan
(Stanford
University)
- Shader-Driven Compilation of
Rendering Assets (PDF hosted locally at author's request)
-
Paul Lalonde,
Eric Schenk
(Electronic Arts (Canada) Inc.)
- Physically Based Modeling and Animation of Fire
-
Duc Nguyen,
Ronald Fedkiw,
Henrik Wann Jensen
(Stanford
University)
- Structural Modeling of
Natural Flames (PDF hosted locally at author's request)
-
Arnauld Lamorlette,
Nick Foster
(PDI/DreamWorks)
- Animation and Rendering of Complex Water Surfaces
-
Douglas P. Enright,
Steve
Marschner,
Ronald Fedkiw
(Stanford
University)
- Image Based Flow Visualization
-
Jarke J. van Wijk
(Technische Universiteit Eindhoven)
- WYSIWYG NPR: Drawing Strokes Directly on 3D Models
-
Robert D. Kalnins,
Lee Markosian
(Princeton
University),
Barbara J. Meier,
Michael A. Kowalski,
Joseph C. Lee
(Brown University),
Philip L. Davidson,
Matthew Webb
(Princeton
University),
John F. Hughes
(Brown University),
Adam
Finkelstein
(Princeton
University)
- Octree Textures
-
David Benson,
Joel Davis
(Industrial Light & Magic)
- Painting and Rendering Textures on Unparameterized Models (PDF)
-
David (grue) DeBry,
Jonathan Gibbs,
Devorah DeLeon Petty,
Nate Robins
(Thrown Clear Productions)
- Stylization and Abstraction of Photographs
-
Doug DeCarlo,
Anthony Santella
(Rutgers University)
- Object-Based Image Editing (thesis)
-
William Barrett,
Alan Cheney
(Brigham Young University)
tor@acm.org
Last modified: Thu Oct 17 20:40:34 BST 2002