Page maintained by Tim
Rowley with lots of help from Naty Hoffman. If you have additions or changes, send an
e-mail.
Note that when possible I link to the page containing the link
to the actual PDF or PS of the preprint. I prefer this as it
gives some context to the paper and avoids possible copyright
problems with direct linking. Thus you may need to
search on the page to find the actual document.
Changelog
ACM Digital Library: Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques
- Visual Simulation of Smoke
- Ronald Fedkiw,
Henrik Wann Jensen
(Stanford University),
Jos Stam
(Alias|Wavefront)
- Practical Animations of Liquids
- Nick
Foster
(PDI/DreamWorks),
Ronald Fedkiw
(Stanford University)
- Dynamic Real-Time Deformations Using Space and Time
Adaptive Sampling
- Gilles Debunne,
Marie-Paule Cani
(IMAGIS-GRAVIR),
Mathieu
Desbrun
(University of Southern
California),
Alan H. Barr
(California Institute
of Technology)
- Optimization-Based Animation
- Victor
J. Milenkovic,
Harald Schmidl
(University of Miami)
- Kizamu: A System for Sculpting Digital Characters
- Ron Perry,
Sarah
Frisken
(Mitsubishi Electric
Research Laboratory)
- Feature Sensitive Surface Extraction From Volume Data
- Leif
Kobbelt,
Mario
Botsch
(Rheinisch-Westfälische
Technische Hochschule Aachen),
Ulrich
Schwanecke,
Hans-Peter
Seidel
(Max-Planck-Institut
für Informatik)
- Reconstruction and Representation of 3D Objects With Radial Basis Functions
- Jonathan
C. Carr,
Tim J. Mitchell,
(Applied Research
Associates NZ Limited and University of
Canterbury),
Richard K. Beatson
(University of
Canterbury),
Jon B. Cherrie,
W. Richard Fright,
Bruce C. McCallum,
Tim R. Evans
(Applied Research
Associates NZ Limited)
- Reliable Graphing Methods for Two-Dimensional Implicit
Relations
- Jeff
Tupper
(University of
Toronto)
- Scanning Physical Interaction Behavior of 3D Objects
- Dinesh
K. Pai,
Kees van Den
Doel,
Doug L. James,
Jochen Lang,
John
E. Lloyd,
Joshua
L. Richmond,
Som H. Yau
(University of British
Columbia)
- Synthesizing Bidirectional Texture Functions for Real-World
Surfaces
- Xingou Liu,
Heung-Yeung Shum
(Microsoft
Research),
Yizhou
Yu
(University of
Illinois at Urbana-Champaign)
- Image-Based Rendering of Diffuse, Specular and Glossy
Surfaces From a Single Image (tech report)
- Samuel Boivin,
André Gagalowicz
(INRIA Rocquencourt)
- A Signal-Processing Framework for Inverse Rendering
- Ravi
Ramamoorthi,
Pat
Hanrahan
(Stanford
University)
- WireGL: A Scalable Graphics System for Clusters (project page)
- Greg
Humphreys,
Matthew
Eldridge,
Ian
Buck,
Matthew
Everett,
Pat
Hanrahan
(Stanford
University),
Gordon
Stoll
(Intel Corporation)
- Lightning-2: A High-Performance Display Subsystem for PC Clusters
- Gordon
Stoll,
Dan Patterson,
Art Webb,
Chris Caywood,
Milton Taveira,
Steve Hunt
(Intel Corporation),
Matthew
Eldridge,
Pat
Hanrahan
(Stanford
University),
Steven Berman,
Richard Levy
(Cornell University)
- A User-Programmable Vertex Engine
- Erik Lindholm,
Mark Kilgard,
Henry Moreton
(NVIDIA Corp.)
- A Real-Time Procedural Shading System for Programmable
Graphics Hardware
- Kekoa
Proudfoot,
William
R. Mark,
Pat
Hanrahan
(Stanford
University),
Svetoslav
Tzvetkov
(NVIDIA Corp.)
- Homomorphic Factorization of BRDFs for High-performance
Rendering
- Michael
D. McCool,
Jason Ang,
Anis
Ahmad
(University of
Waterloo)
- Consistent Mesh Parameterizations
- Emil
Praun
(Princeton
University),
Wim Sweldens
(Lucent Technologies,
Bell Labs),
Peter Schröder
(California Institute
of Technology)
- Approximate Boolean Operations on Free-Form Solids
- Daniel
Kristjansson,
Henning
Biermann,
Denis Zorin
(New York University)
- Progressive Compression for Lossless Transmisison of
Triangle Meshes
- Pierre Alliez,
Mathieu
Desbrun
(University of Southern California)
- Topology Matching for Fully Automatic Similarity Estimation
of 3D Shapes
- Masaki Hilaga,
Yoshihisa Shinagawa
(University
of Tokyo),
Taku Kohmura,
(RIKEN (The Institute
of Physical and Chemical Research)),
Toshiyasu L. Kunii
(Hosei University)
- Measuring and Predicting Visual Fidelity
- Benjamin
Watson
(Northwestern
University),
Alinda Friedman,
Aaron McGaffey
(University of
Alberta)
- Perception-Guided Global Illumination Solution for
Animation Rendering
- Karol Myszkowski,
Takehiro
Tawara,
Hiroyuki Akamine,
Hans-Peter
Seidel
(Max-Planck-Institut
für Informatik)
- Interactive Stereoscopic Display for Three or More Users
(project page)
- Yoshifumi Kitamura,
Sumihiko Yamamoto,
Fumio Kishino
(Osaka
University),
Takashige Konishi
(Toppan Printing Co.,
Ltd.)
- Rendering Effective Route Maps: Improving Usability Through
Generalization
- Maneesh
Agrawala,
Chris
Stolte
(Stanford
University)
- Composable Controller for Physics-Based Character Animation
- Petros
Faloutsos,
Michiel
van de Panne
(University of
Toronto),
Demetri
Terzopoulos
(New York University and
University of
Toronto)
- Automating Gait Animation
- Harold
C. Sun,
Dimitris
Metaxas
(University of
Pennsylvania)
- Expressive Expression Mapping With Ratio Images
- Zicheng
Liu,
Ying Shan,
Zhengyou
Zhang
(Microsoft
Research)
- Expression Cloning
- Jun-yong Noh,
Ulrich
Neumann
(University of
Southern California)
- The Use of Positional Information in the Modeling of Plants
- Przemyslaw
Prusinkiewicz,
Lars
Muendermann,
Radoslaw Karwowski,
Brendan
Lane
(University of
Calgary)
- Procedural Modeling of Cities
- Yoav Parish,
Pascal Mueller
(Eidgenössische Technische
Hochschule Zürich)
- Feature-Based Cellular Texturing for Architectural Models
- Justin
Legakis,
Julie
Dorsey
(Massachusetts
Institute of Technology),
Steven Gortler
(Harvard University)
- Integrating Shape and Pattern in Mammalian Models
- Marcelo
Walter
(Universidade do Vale
do Rio dos Sinos),
Alain
Fournier
(University of British
Columbia),
Daniel Menevaux (Laboratoire SIC)
- Image Analogies (project page)
- Aaron
Hertzmann
(New York University
and
Microsoft
Research),
Charles E. Jacobs,
Nuria Oliver
(Microsoft
Research),
Brian
Curless
(University of
Washington),
David
H. Salesin
(University of
Washington
and
Microsoft
Research)
- Image Quilting for Texture Synthesis and Transfer
- Alexei
A. Efros
(University of
California, Berkeley),
William
T. Freeman
(Mitsubishi Electric
Research Laboratory)
- Texture Synthesis on Surfaces
- Greg Turk
(Georgia Institute of
Technology)
- Texture Synthesis Over Arbitrary Manifold Surfaces
- Li-Yi
Wei,
Marc
Levoy
(Stanford University)
- The Randomized Z-Buffer Algorithm: Interactive Rendering of
Highly Complex Scenes
- Michael Wand,
Ingmar
Peter,
Wolfgang Straber
(Universität
Tübingen),
Matthias Fischer,
Friedhelm Meyer auf der Heide
(Universität Paderborn)
- Surface Splatting
- Matthias
Zwicker,
Markus
Gross
(Eidgenössische
Technische Hochschule Zürich),
Hanspeter
Pfister,
Jeroen van
Baar
(Mitsubishi Electric
Research Laboratory)
- Spectral
Processing of Point-Sampled Geometry
- Mark Pauly,
Markus
Gross
(Eidgenössische
Technische Hochschule Zürich)
- Adaptive Shadow Maps
- Randima Fernando,
Sebastian
Fernandez,
Kavita
Bala,
Donald P. Greenberg
(Cornell
University)
- Photo-Realistic Rendering of Knitwear Using the Lumislice
- Ying-Qing Xu,
Yanyun Chen,
Steve Lin,
Hua Zhong,
Enhua Wu,
Baining Guo,
Heung-Yeung Shum
(Microsoft Research China)
- A Physically-Based Nightsky Model
- Henrik Wann Jensen
(Stanford University),
Michael
Stark,
Simon
Premoze,
Peter
Shirley
(University of Utah),
Frédo
Durand,
Julie
Dorsey
(Massachusetts
Institute of Technology)
- Texture Mapping Progessive Meshes
- Pedro
V. Sander,
Steven J. Gortler
(Harvard University),
John Snyder,
Hugues Hoppe
(Microsoft Research)
- Constrained Texture Mapping for Polygonal Meshes
- Bruno Levy
(INRIA Loria)
- Unstructured Lumigraph Rendering
- Chris Buehler,
Michael
Bosse,
Leonard McMillan
(Massachusetts
Institute of Technology),
Steven J. Gortler
(Harvard University),
Michael F. Cohen
(Microsoft Research)
- An Image-Based Modeling and Photo-Editing System
- Byong Mok
Oh,
Max
Chen,
Julie
Dorsey,
Frédo
Durand,
(Massachusetts
Institute of Technology)
- Plenoptic Stitching: A Scalable Method for Reconstructing 3D
Interactive Walkthroughs
- Daniel
G. Aliaga,
Ingrid Carlbom
(Lucent Technologies,
Bell Labs)
- Hybrid Stereo Camera: An IBR Approach for Synthesis of
Very-High-Resolution Stereoscopic Image Sequences
- Harpreet S. Sawhney,
Yanlin Guo,
Keith Hanna,
Rakesh Kumar
(Sarnoff
Corporation),
Sean Adkins,
Samuel Zhou
(IMAX Corporation)
- DAB: Interactive Haptic Painting With 3D Virtual Brushes
- William
Baxter,
Vincent
Scheib,
Ming C. Lin,
Dinesh Manocha
(University of North Carolina at Chapel Hill)
- Project FEELEX: Adding Haptic Surface to Graphics
- Hiroo Iwata,
Hiroaki Yano,
Fumitaka Nakaizumi,
Ryo Kawamura
(University of
Tsukuba)
- BEAT: The Behavior Expression Animation Toolkit
- Justine Cassell,
Hannes
Vilhjalmsson,
Tim
Bickmore
(Massachusetts Institute of Technology)
- Wordseye: A Text-to-Scene Conversion System
- Bob Coyne,
Richard
Sproat
(AT&T Labs)
- An
Efficient Representation for Irradiance Environment
Maps
- Ravi
Ramamoorthi,
Pat
Hanrahan
(Stanford
University)
- Applying Appearance Standards to Light Reflection Models
- Harold B. Westlund,
Gary
W. Meyer
(University of
Oregon)
- A Practical Model for Subsurface Light Transport
- Henrik Wann
Jensen,
Steve
Marschner,
Marc
Levoy,
Pat
Hanrahan
(Stanford University)
- Polynomial Texture Maps
- Tom
Malzender,
Dan Gelb,
Hans Wolters
(Hewlett-Packard
Laboratories)
- Synthesizing Sounds From Physically Based Motion
- James
F. O'Brien
(University of
California, Berkeley),
Perry
R. Cook,
Georg
Essl
(Princeton
University)
- FoleyAutomatic: Physically-Based Sound Effects for Interactive Simulation and
Animation
- Kees van Den
Doel,
Paul G. Kry,
Dinesh K. Pai
(University of British
Columbia)
- Modeling Acoustics in Virtual Environments Using the
Uniform Theory of Diffraction
- Nicolas
Tsingos,
Ingrid Carlbom
(Lucent Technologies,
Bell Labs)
- An Immersive, Multi-User, Musical Stage Environment
- Matt
Reynolds,
Bernd
Schoner,
Joey Richards,
Kelly Dobson,
Neil
Gershenfeld
(Massachusetts Institute of Technology)
- Image-Based Motion Blur for Stop Motion Animation
- Gabriel Brostow,
Ifran
Essa
(Georgia Institute of
Technology)
- A Simple and Efficient Error-Diffusion Algorithm
- Victor
Ostromoukhov
(Université de
Montréal)
- Simulating Decorative Mosaics
- Alejo Hausner
(University of
Toronto)
- Real-Time Hatching
- Emil
Praun,
Matthew
Webb,
Adam
Finkelstein
(Princeton
University),
Hugues Hoppe
(Microsoft Research)
tor@acm.org
Last modified: Wed Mar 12 16:15:25 EST 2003