Page maintained by Tim
Rowley. If you have additions or changes, send an
e-mail.
Note that when possible I link to the page containing the link
to the actual PDF or PS of the preprint. I prefer this as it
gives some context to the paper and avoids possible copyright
problems with direct linking. Thus you may need to
search on the page to find the actual document.
Changelog
ACM Digital Library: Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques
- Computer-Generated Pen-and-Ink Illustration of Trees
- Oliver Deussen,
Thomas Strothotte
(Otto-von-Guericke-Universität Magdeburg)
-
A Simple, Efficient Method for Realistic Animation of
Clouds
- Yoshinori Dobashi,
Kazufumi Kaneda,
Hideo Yamashita,
Tsuyoshi Okita
(Hiroshima City University),
Tomoyuki Nishita
(University of Tokyo)
- Animating Explosions
- Gary D. Yngve,
James F. O'Brien,
Jessica K. Hodgins
(Georgia Institute of Technology)
- Computer Modeling of Fallen Snow (project page)
- Paul Fearing
(University of British Columbia)
- Time-Dependent Visual Adaptation for Realistic Image Display
- Sumanta N. Pattanaik,
Jack E. Tumblin,
Hector Yee,
Donald P. Greenberg
(Cornell University)
- Toward a Psychophysically Based Light Reflection Model for
Image Synthesis
- Fabio Pellacini,
James A. Ferwerda,
Donald P. Greenberg
(Cornell University)
- A Microfacet-Based BRDF Generator
- Michael Ashikhmin,
Simon Premoze,
Peter Shirley
(University of Utah)
- Monte Carlo Evaluation of Non-Linear Scattering Equations for Subsurface
Reflection
- Matt Pharr,
Pat Hanrahan
(Stanford University)
- Displaced Subdivision Surfaces
- Aaron Lee
(Princeton University),
Henry Moreton
(NVIDIA Corporation),
Hugues Hoppe
(Microsoft Research)
- Normal Meshes
- Igor Guskov,
Peter Schröder
(California Insitute of Technology),
Kiril Vidimce
(Mississippi State University),
Wim Sweldens
(Bell Laboratories)
- Sqrt(3) Subdivision
- Leif Kobbelt,
(Max-Planck-Institut für Informatik)
-
Piecewise Smooth Subdivision Surfaces With Normal Control
(project
page)
- Henning Biermann,
Denis Zorin
(New York University),
Adi Levin
(Tel Aviv University)
- Environment Matting Extensions: Towards Higher Accuracy and Real-Time Capture
- Yung-Yu Chuang,
Douglas E. Zongker,
Joel Hindorff,
Brian Curless
(University of Washington),
David H. Salesin
(Microsoft Research and
University of Washington),
Richard Szeliski
(Microsoft Research)
- The Digital Michelangelo Project: 3D Scanning of Large Statues
- Marc Levoy,
Kari Pulli,
Szymon Rusinkiewicz,
David Koller,
Lucas Pereira,
Matt Ginzton,
Sean Anderson,
James Davis,
Jeremy Ginsberg
(Stanford University),
Brian Curless
Jonathan Shade
(University of Washington),
Duane Fulk
(Cyberware Inc.)
- Acquiring the Reflectance Field of a Human Face
- Paul Debevec,
Tim Hawkins,
Chris Tchou,
Haarm-Pieter Duiker,
Westley Sarokin
(University of California, Berkeley),
Mark Sagar
(Life/FX)
- As-Rigid-As-Possible Shape Interpolation
- Marc Alexa
(Technische Universität Darmstadt),
Daniel Cohen-Or,
David Levin
(Tel Aviv University)
- Pose Space Deformations: A Unified Approach to Shape Interpolation and
Skeleton-Driven Deformation
- J.P. Lewis
(The Walt Disney Company),
Matt Cordner,
Nickson Fong
(Centropolis)
- The EMOTE Model for Effort and Shape
- Monica Costa,
Liwei Zhao,
Diane M. Chi,
Normal I. Badler
(University of Pennsylvania)
- Style Machines
- Matthew Brand
(Mitsubishi Electric Research Laboratory),
Aaron Hertzmann
(New York University)
- Timewarp Rigid Body Simulation (project page)
- Brian Mirtich
(Mitsubishi Electric Research Laboratory)
- Interactive Control for Physically Based Animation
- Joseph Lazlo,
Michiel van de Panne,
Eugene Fiume
(University of Toronto)
- Interactive Manipulation of Rigid Body Simulations
- Jovan Popovic,
Steve Seitz,
Michael Erdmann
(Carnegie Mellon University),
Zoran Popovic
(University of Washington),
Andrew Witkin
(Pixar Animation Studios)
- Sampling Plausible Solutions to Multi-Body Constraint Problems
- Stephen Chenney,
David Forsyth
(University of California, Berkeley)
- Conservative Volumetric Visibility With Occluder Fusion
- Gernot Schaufler,
Julie Dorsey
(Massachusetts Institute of Technology),
Xavier Decoret
Francois Sillion
(IMAGIS)
- Conservative Visibility Preprocessing Using Extended Projections
- Frédo Durand,
George Drettakis,
Joëlle Thollot,
Claude Puech
(IMAGIS)
- Adaptively Sampled Distance Fields: A General Representation of Shape for Computer
Graphics
- Sarah F. Frisken,
Ronald N. Perry,
Alyn P. Rockwood,
Thouis R. Jones
(Mitsubishi Electric Research Laboratory)
- Patching Catmull-Clark Meshes
- Jorg Peters
(University of Florida)
- Out-of-Core Simplification of Large Polygonal Models
- Peter Lindstrom
(Georgia Institute of Technology)
- Face Fixer: Compressing Polygon Meshes With Properties
- Martin Isenburg,
Jack Snoeyink
(University of North Carolina at Chapel Hill)
- Progressive Geometry Compression
- Andrei Khodakovsky,
Peter Schröder
(California Institute of Technology),
Wim Sweldnes
(Bell Laboratories)
- Spectral Compression of Mesh Geometry
- Zachi Karni,
Craig Gotsman
(Technion - Israel Institute of Technology)
- Surface Light Fields for 3D Photography
- Daniel N. Wood,
Daniel I. Azuma,
Ken Aldinger,
Brian Curless,
Tom Duchamp,
Werner Stuetzle
(University of Washington),
David H. Salesin
(Microsoft Research and
University of Washington)
- Dynamically Reparameterized Light Fields
- Aaron Isaksen,
Leonard McMillan
(Massachusetts Institute of Technology),
Steven J. Gortler
(Harvard University)
- Plenoptic Sampling
- Jin-Xiang Chai,
Xin Tong,
Shing-Chow Chan,
Harry Shum
(Microsoft Research China)
- An Autostereoscopic Display
- Ken Perlin,
Salvatore Paxia,
Joel Kollin
(New York University)
- Silhouette Clipping
- Pedro V. Sander,
Xianfeng Gu,
Steven J. Gortler
(Harvard University),
Hugues Hoppe,
John Snyder
(Microsoft Research)
- Surfels: Surface Elements as Rendering Primitives (project page)
- Hanspeter Pfister,
Jeroen van Baar
(Mitsubishi Electric Research Laboratory),
Matthias Zwicker,
Markus Gross
(ETH Zürich)
- QSplat: A Multiresolution Point Rendering System for Large Meshes
- Szymon Rusinkiewicz,
Marc Levoy
(Stanford University)
- A Fast Relighting Engine for Interactive Cinematic Lighting Design
- Reid Gershbein,
Pat Hanrahan
(Stanford University)
- Relief
Texture Mapping (Ph.D. dissertation)
- Manuel Menezes de Oliveira Neto,
Gary Bishop,
David McAllister
(University of North Carolina at Chapel Hill)
- Image-Based Visual Hulls
- Wojciech Matusik,
Chris Buehler,
Leonard McMillan
(Massachusetts Institute of Technology,
Ramesh Raskar
(University of North Carolina at Chapel Hill),
Steven J. Gortler
(Harvard University)
- Efficient Image-Based Methods for Rendering Soft Shadows
- Maneesh Agrawala
(Pixar Animation Studios),
Ravi Ramamoorthi
(Stanford University),
Alan Heirich,
Laurent Moll
(Compaq Computer Corporation)
- Deep Shadow Maps
- Tom Lokovic,
Eric Veach
(Pixar Animation Studios)
- Tangible Interaction and Graphical Interpretation: A New Approach to Intuitive 3D Modeling
- David Anderson,
Joe Marks,
Aseem Agarwala,
Paul Beardsley,
Darren Leigh,
Eddie Sullivan,
Jonathan Yedidia
(Mitsubishi Electric Research Laboratory),
James Frankel
(Mitsubishi Electric Research Laboratory
and Frankel & Associates),
Jessica K. Hodgins
(Georgia Institute of Technology),
Kathy Ryall
(University of Virginia)
- Accessible Animation and Customizable Graphics via Simplicial Configuration Modeling
- Tom Ngo,
Jenny Dana
(Interval Research Corporation),
Doug Cutrell
(NetLens),
Bruce Donald
(Dartmouth University),
Lorie Loeb
(Stanford University),
Shunhui Zhu
(Integral)
- Example-Based Hinting of TrueType Fonts
- Douglas E. Zongker,
David H. Salesin
(Microsoft Research and
University of Washington),
Geraldine Wade
(Microsoft Corporation)
- Image Inpainting
- Marcelo Bertalmio,
Guillermo Sapiro
(University of Minnesota),
Vicent Caselles,
Coloma Ballester
(Universtat Pompeu Fabra)
- Interactive
Multi-Pass Programmable Shading (product)
- Marc Peercy,
Marc Olano,
John Airey,
Jeff Ungar
(SGI)
- The WarpEngine: An Architecture for the Post-Polygonal Age
- Voicu Popescu,
John Eyles,
Anselmo Lastra,
Josh Steinhurst,
Nick England,
Lars Nyland
(University of North Carolina at Chapel Hill)
- Pomegranate: A Fully Scalable Graphics Architecture
- Matthew Eldridge,
Homan Igehy,
Pat Hanrahan
(Stanford University)
- Illuminating Micro Geometry Based on Precomputed Visibility
- Wolfgang Heidrich,
Katja Daubert,
Jan Kautz,
Hans-Peter Seidel
(Max-Planck-Institut für Informatik)
- Lapped Textures
- Emil Praun,
Adam Finkelstein
(Princeton University),
Hugues Hoppe
(Microsoft Research)
- Seamless Texture Mapping of Subdivision Surfaces by Model Pelting and Texture Blending
- Dan Piponi,
George D. Borshukov
(Manex Visual Effects)
- Fast Texture Synthesis Using Tree-Structured Vector
Quantization (project page)
- Li-Yi Wei,
Marc Levoy
(Stanford University)
- Video Textures
- Arno Schödl,
Irfan Essa
(Georgia Institute of Technology),
Richard Szeliski
(Microsoft Research),
David H. Salesin
(Microsoft Research and
University of Washington)
- Escherization (project page)
- Craig S. Kaplan
(University of Washington),
David H. Salesin
(Microsoft Research and
University of Washington)
- Shadows for Cel Animation
- Lena Petrovic,
Brian Fujito,
Adam Finkelstein
(Princeton University),
Lance Williams
(Disney Feature Animation)
- Illustrating Smooth Surfaces
- Denis Zorin,
Aaron Hertzmann
(New York University)
- Non-Photorealistic Virtual Environments
- Allison W. Klein,
Misha Kazhdan,
Wilmot Li,
Wagner Toledo Corrêa,
Adam Finkelstein,
Thomas Funkhouser,
(Princeton University),
tor@acm.org
Last modified: Sat Aug 10 05:00:04 EDT 2002