SIGGRAPH 2000 papers on the web

Page maintained by Tim Rowley. If you have additions or changes, send an e-mail.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Changelog

ACM Digital Library: Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques

Earth, Wind, Fire, and Water

Computer-Generated Pen-and-Ink Illustration of Trees
Oliver Deussen, Thomas Strothotte (Otto-von-Guericke-Universität Magdeburg)
A Simple, Efficient Method for Realistic Animation of Clouds
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita (Hiroshima City University), Tomoyuki Nishita (University of Tokyo)
Animating Explosions
Gary D. Yngve, James F. O'Brien, Jessica K. Hodgins (Georgia Institute of Technology)
Computer Modeling of Fallen Snow (project page)
Paul Fearing (University of British Columbia)

Perception and Lighting

Time-Dependent Visual Adaptation for Realistic Image Display
Sumanta N. Pattanaik, Jack E. Tumblin, Hector Yee, Donald P. Greenberg (Cornell University)
Toward a Psychophysically Based Light Reflection Model for Image Synthesis
Fabio Pellacini, James A. Ferwerda, Donald P. Greenberg (Cornell University)
A Microfacet-Based BRDF Generator
Michael Ashikhmin, Simon Premoze, Peter Shirley (University of Utah)
Monte Carlo Evaluation of Non-Linear Scattering Equations for Subsurface Reflection
Matt Pharr, Pat Hanrahan (Stanford University)

Subdivision

Displaced Subdivision Surfaces
Aaron Lee (Princeton University), Henry Moreton (NVIDIA Corporation), Hugues Hoppe (Microsoft Research)
Normal Meshes
Igor Guskov, Peter Schröder (California Insitute of Technology), Kiril Vidimce (Mississippi State University), Wim Sweldens (Bell Laboratories)
Sqrt(3) Subdivision
Leif Kobbelt, (Max-Planck-Institut für Informatik)
Piecewise Smooth Subdivision Surfaces With Normal Control (project page)
Henning Biermann, Denis Zorin (New York University), Adi Levin (Tel Aviv University)

Model Acquisition

Environment Matting Extensions: Towards Higher Accuracy and Real-Time Capture
Yung-Yu Chuang, Douglas E. Zongker, Joel Hindorff, Brian Curless (University of Washington), David H. Salesin (Microsoft Research and University of Washington), Richard Szeliski (Microsoft Research)
The Digital Michelangelo Project: 3D Scanning of Large Statues
Marc Levoy, Kari Pulli, Szymon Rusinkiewicz, David Koller, Lucas Pereira, Matt Ginzton, Sean Anderson, James Davis, Jeremy Ginsberg (Stanford University), Brian Curless Jonathan Shade (University of Washington), Duane Fulk (Cyberware Inc.)
Acquiring the Reflectance Field of a Human Face
Paul Debevec, Tim Hawkins, Chris Tchou, Haarm-Pieter Duiker, Westley Sarokin (University of California, Berkeley), Mark Sagar (Life/FX)

Shape and Style

As-Rigid-As-Possible Shape Interpolation
Marc Alexa (Technische Universität Darmstadt), Daniel Cohen-Or, David Levin (Tel Aviv University)
Pose Space Deformations: A Unified Approach to Shape Interpolation and Skeleton-Driven Deformation
J.P. Lewis (The Walt Disney Company), Matt Cordner, Nickson Fong (Centropolis)
The EMOTE Model for Effort and Shape
Monica Costa, Liwei Zhao, Diane M. Chi, Normal I. Badler (University of Pennsylvania)
Style Machines
Matthew Brand (Mitsubishi Electric Research Laboratory), Aaron Hertzmann (New York University)

Animation

Timewarp Rigid Body Simulation (project page)
Brian Mirtich (Mitsubishi Electric Research Laboratory)
Interactive Control for Physically Based Animation
Joseph Lazlo, Michiel van de Panne, Eugene Fiume (University of Toronto)
Interactive Manipulation of Rigid Body Simulations
Jovan Popovic, Steve Seitz, Michael Erdmann (Carnegie Mellon University), Zoran Popovic (University of Washington), Andrew Witkin (Pixar Animation Studios)
Sampling Plausible Solutions to Multi-Body Constraint Problems
Stephen Chenney, David Forsyth (University of California, Berkeley)

Geometric Techniques

Conservative Volumetric Visibility With Occluder Fusion
Gernot Schaufler, Julie Dorsey (Massachusetts Institute of Technology), Xavier Decoret Francois Sillion (IMAGIS)
Conservative Visibility Preprocessing Using Extended Projections
Frédo Durand, George Drettakis, Joëlle Thollot, Claude Puech (IMAGIS)
Adaptively Sampled Distance Fields: A General Representation of Shape for Computer Graphics
Sarah F. Frisken, Ronald N. Perry, Alyn P. Rockwood, Thouis R. Jones (Mitsubishi Electric Research Laboratory)
Patching Catmull-Clark Meshes
Jorg Peters (University of Florida)

Simplification and Compression

Out-of-Core Simplification of Large Polygonal Models
Peter Lindstrom (Georgia Institute of Technology)
Face Fixer: Compressing Polygon Meshes With Properties
Martin Isenburg, Jack Snoeyink (University of North Carolina at Chapel Hill)
Progressive Geometry Compression
Andrei Khodakovsky, Peter Schröder (California Institute of Technology), Wim Sweldnes (Bell Laboratories)
Spectral Compression of Mesh Geometry
Zachi Karni, Craig Gotsman (Technion - Israel Institute of Technology)

Light Fields

Surface Light Fields for 3D Photography
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Brian Curless, Tom Duchamp, Werner Stuetzle (University of Washington), David H. Salesin (Microsoft Research and University of Washington)
Dynamically Reparameterized Light Fields
Aaron Isaksen, Leonard McMillan (Massachusetts Institute of Technology), Steven J. Gortler (Harvard University)
Plenoptic Sampling
Jin-Xiang Chai, Xin Tong, Shing-Chow Chan, Harry Shum (Microsoft Research China)
An Autostereoscopic Display
Ken Perlin, Salvatore Paxia, Joel Kollin (New York University)

Efficient Rendering

Silhouette Clipping
Pedro V. Sander, Xianfeng Gu, Steven J. Gortler (Harvard University), Hugues Hoppe, John Snyder (Microsoft Research)
Surfels: Surface Elements as Rendering Primitives (project page)
Hanspeter Pfister, Jeroen van Baar (Mitsubishi Electric Research Laboratory), Matthias Zwicker, Markus Gross (ETH Zürich)
QSplat: A Multiresolution Point Rendering System for Large Meshes
Szymon Rusinkiewicz, Marc Levoy (Stanford University)
A Fast Relighting Engine for Interactive Cinematic Lighting Design
Reid Gershbein, Pat Hanrahan (Stanford University)

Image Based Representations

Relief Texture Mapping (Ph.D. dissertation)
Manuel Menezes de Oliveira Neto, Gary Bishop, David McAllister (University of North Carolina at Chapel Hill)
Image-Based Visual Hulls
Wojciech Matusik, Chris Buehler, Leonard McMillan (Massachusetts Institute of Technology, Ramesh Raskar (University of North Carolina at Chapel Hill), Steven J. Gortler (Harvard University)
Efficient Image-Based Methods for Rendering Soft Shadows
Maneesh Agrawala (Pixar Animation Studios), Ravi Ramamoorthi (Stanford University), Alan Heirich, Laurent Moll (Compaq Computer Corporation)
Deep Shadow Maps
Tom Lokovic, Eric Veach (Pixar Animation Studios)

Interactive Techniques

Tangible Interaction and Graphical Interpretation: A New Approach to Intuitive 3D Modeling
David Anderson, Joe Marks, Aseem Agarwala, Paul Beardsley, Darren Leigh, Eddie Sullivan, Jonathan Yedidia (Mitsubishi Electric Research Laboratory), James Frankel (Mitsubishi Electric Research Laboratory and Frankel & Associates), Jessica K. Hodgins (Georgia Institute of Technology), Kathy Ryall (University of Virginia)
Accessible Animation and Customizable Graphics via Simplicial Configuration Modeling
Tom Ngo, Jenny Dana (Interval Research Corporation), Doug Cutrell (NetLens), Bruce Donald (Dartmouth University), Lorie Loeb (Stanford University), Shunhui Zhu (Integral)

2D Methods

Example-Based Hinting of TrueType Fonts
Douglas E. Zongker, David H. Salesin (Microsoft Research and University of Washington), Geraldine Wade (Microsoft Corporation)
Image Inpainting
Marcelo Bertalmio, Guillermo Sapiro (University of Minnesota), Vicent Caselles, Coloma Ballester (Universtat Pompeu Fabra)

Hardware Accelerated Rendering

Interactive Multi-Pass Programmable Shading (product)
Marc Peercy, Marc Olano, John Airey, Jeff Ungar (SGI)
The WarpEngine: An Architecture for the Post-Polygonal Age
Voicu Popescu, John Eyles, Anselmo Lastra, Josh Steinhurst, Nick England, Lars Nyland (University of North Carolina at Chapel Hill)
Pomegranate: A Fully Scalable Graphics Architecture
Matthew Eldridge, Homan Igehy, Pat Hanrahan (Stanford University)
Illuminating Micro Geometry Based on Precomputed Visibility
Wolfgang Heidrich, Katja Daubert, Jan Kautz, Hans-Peter Seidel (Max-Planck-Institut für Informatik)

Texturing

Lapped Textures
Emil Praun, Adam Finkelstein (Princeton University), Hugues Hoppe (Microsoft Research)
Seamless Texture Mapping of Subdivision Surfaces by Model Pelting and Texture Blending
Dan Piponi, George D. Borshukov (Manex Visual Effects)
Fast Texture Synthesis Using Tree-Structured Vector Quantization (project page)
Li-Yi Wei, Marc Levoy (Stanford University)
Video Textures
Arno Schödl, Irfan Essa (Georgia Institute of Technology), Richard Szeliski (Microsoft Research), David H. Salesin (Microsoft Research and University of Washington)

Non-Photorealistic Rendering

Escherization (project page)
Craig S. Kaplan (University of Washington), David H. Salesin (Microsoft Research and University of Washington)
Shadows for Cel Animation
Lena Petrovic, Brian Fujito, Adam Finkelstein (Princeton University), Lance Williams (Disney Feature Animation)
Illustrating Smooth Surfaces
Denis Zorin, Aaron Hertzmann (New York University)
Non-Photorealistic Virtual Environments
Allison W. Klein, Misha Kazhdan, Wilmot Li, Wagner Toledo Corrêa, Adam Finkelstein, Thomas Funkhouser, (Princeton University),

tor@acm.org
Last modified: Sat Aug 10 05:00:04 EDT 2002