Page maintained by Tim
Rowley. If you have additions or changes, send an
e-mail.
Note that when possible I link to the page containing the link
to the actual PDF or PS of the preprint. I prefer this as it
gives some context to the paper and avoids possible copyright
problems with direct linking. Thus you may need to
search on the page to find the actual document.
Changelog
ACM Digital Library: not yet available
Session 1: Shading, Surfaces, and Collision Detection
- Automatic Shader Level of Detail
-
Marc Olano
(University of
Maryland, Baltimore County),
Bob Kuehne,
Maryann
Simmons
(SGI)
- Mesh Mutation in Programmable Graphics Hardware
-
Le-Jeng
Shiue
(University
of Florida),
Vineet Goel (ATI),
Jorg Peters
(University
of Florida)
- CULLIDE: Interactive Collision Detection Between Complex Models
in Large Environments using Graphics Hardware
-
Naga K. Govindaraju,
Stephane Redon,
Ming C. Lin,
Dinesh Manocha
(University of North Carolina at
Chapel Hill)
Session 2: Rendering
- An Optimized Soft Shadow Volume Algorithm with Real-Time
Performance (project page)
-
Ulf Assarsson,
Michael Dougherty,
Michael Mounier,
Tomas Akenine-Möller
(Chalmers University of Technology)
- Photon Mapping on Programmable Graphics Hardware
-
Timothy J. Purcell
(Stanford
University),
Craig Donner
(University of California, San
Diego),
Mike Cammarano
(Stanford
University),
Henrik Wann Jensen
(University of California, San
Diego),
Pat Hanrahan
(Stanford
University)
- GPU Algorithms for Radiosity and Subsurface Scattering
-
Nathan A. Carr,
Jesse D. Hall,
John
C. Hart
(University of
Illinois, Urbana-Champaign)
Session 3: Architectures
- 3D Graphics LSI Core for Mobile Phone Z3D
- Masatoshi Kameyama, Yoshiyuki Kato, Hitoshi Fujimoto, Hiroyasu
Negishi, Yukio Kodama, Yoshitsugu Inoue, Hiroyuki Kawai (Mitsubishi Electric)
- An Effective Hardware Architecture for Bump Mapping Using
Angular Operation
-
Seung-Gi Lee,
Woo-Chan Park,
Won-Jong
Lee,
Tack-Don Han,
Sung-Bong Yang
(Yonsei University)
- VoxelCache: A Cache-Based Memory Architecture for Volume Graphics
-
Urs Kanus,
Gregor Wetekam,
Johannes Hirche
(University of
Tubingen - GRIS)
- Texture Compression using Low-Frequency Signal Modulation
- Simon Fenney
(Imagination Technologies)
Session 4: Simulation and Computation
- Simulation of Cloud Dynamics on Graphics Hardware
-
Mark J. Harris,
William V. Baxter III,
Thorsten Scheuermann,
Anselmo Lastra
(University of North Carolina at
Chapel Hill)
- A Multigrid Solver for Boundary Value Problems Using
Programmable Graphics Hardware
-
Nolan Goodnight,
Cliff Woolley,
Gregory Lewin,
David Luebke,
Greg
Humphreys
(University of Virginia)
- The FFT on a GPU
-
Kenneth Moreland,
Edward Angel
(University of New Mexico)
tor@acm.org