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Note that when possible I link to the page containing the link
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Changelog
ACM Digital Library: Proceedings
of the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware
Session 1: Volume Graphics
- High-Quality Pre-Integrated Volume Rendering Using Hardware-Accelerated Pixel Shading
- Klaus Engel,
Martin Kraus,
Thomas Ertl
- Volumetric Deformation on General Purpose Hardware,
- Christof Rezk-Salama,
Michael Scheuering,
G. Soza,
Günther Greiner
Session 2: Surface-Oriented Techniques
- Watertight Tessellation using Forward Differencing
- Henry Moreton
- Hardware Support for Adaptive Subdivision Surface Rendering
- M. Boo, M. Amor,
Michael Doggett,
Johannes Hirche,
Wolfgang Straßer
- Hardware Suport for Non-photorealistic Rendering
- Ramesh
Raskar
- Compiling to a VLIW Fragment Pipeline
- William R.
Mark,
Kekoa
Proudfoot
Session 3: Rasterization
- The F-Buffer: A Rasterization-Order FIFO Buffer for Multi-Pass Rendering
- William R.
Mark,
Kekoa
Proudfoot
- Incremental and Hierarchical Hilbert
Order Edge Equation Polygon
Rasterization
- Michael
D. McCool,
Chris
Wales,
Kevin Moule
- R-Buffer: A Pointerless A-Buffer
Hardware Architecture
- Craig M. Wittenbrink
- Quasi-Linear Depth Buffers with Variable
Resolution
- Eugene Lapidous, Guofang Jiao,
Jianbo Zhang, Timothy Wilson
Session 4: Mapping and Shading Techniques
- Perlin Noise Pixel Shaders
- John
C. Hart
- Vertex-Based
Anisotropic Texturing
- Marc Olano,
Shrijeet
Mukherjee,
Angus Dorbie
- SPAF: Sub-Texel Precision Anisotropic
Filtering
- Hyun-Chul Shin, Jin-Aeon Lee,
Lee-Sup Kim
- Realtime Bumpmap Synthesis
- Jan Kautz,
Wolfgang
Heidrich,
Hans-Peter
Seidel
tor@acm.org
Last modified: Sat Aug 10 05:03:45 EDT 2002