Page maintained by Tim
Rowley. If you have additions or changes, send an
e-mail.
Note that when possible I link to the page containing the link
to the actual PDF or PS of the preprint. I prefer this as it
gives some context to the paper and avoids possible copyright
problems with direct linking. Thus you may need to
search on the page to find the actual document.
Changelog
Rasterization and Rendering
- Stochastic Rasterization using Time-Continuous Triangles
-
Tomas Akenine-Möller,
Jacob Munkberg,
Jon Hasselgren
(Lund University)
- Practical logarithmic rasterization for low-error shadow maps
-
D. Brandon Lloyd
(University of North Carolina at Chapel Hill)
Naga K. Govindaraju
(Microsoft Corporation),
Steven E. Molnar
(NVIDIA Corporation),
Dinesh Manocha
(University of North Carolina at Chapel Hill)
- Accelerating Real-Time Shading with Reverse Reprojection Caching
-
Diego Nehab
(Princeton University),
Pedro Sander
(Hong Kong University of Science and Technology),
Jason Lawrence
(University of Virginia)
Natalya Tatarchuk,
John Isidoro
(Advanced Micro Devices, Inc.)
Compression
- Tight Frame Normal Map Compression
-
Jacob Munkberg,
Ola Olsson
(Lund University),
Jacob Ström
(Ericsson Research),
Tomas Akenine-Möller
(Lund University)
- Exact and Error-bounded Approximate Color Buffer Compression and Decompression
-
Jim Rasmusson
(Lund University and
Ericsson Research),
Jon Hasselgren
Tomas Akenine-Möller,
(Lund University)
- ETC2: Texture Compression using Invalid Combinations
-
Jacob Ström,
Martin Pettersson
(Ericsson Research)
Architecture
- A Hardware Redundancy and Recovery Mechanism for Reliable Scientific Computation on Graphics Processors
-
Jeremy Sheaffer
(University of Virginia),
David Luebke
(NVIDIA Research),
Kevin Skadron
(University of Virginia)
- A Real-Time FPGA-based Architecture For a Reinhard-like Tone Mapping Operator
-
Firas Hassan,
Joan Carletta
(The University of Akron)
- A Low-Power Handheld GPU using Logarithmic Arithmetic and Triple DVFS Power Domains
-
Byeong-Gyu Nam,
Jeabin Lee,
Kwanho Kim,
Seung Jin Lee,
Hoi-Jun Yoo
(Korea Advanced Institute of Science and Technology (KAIST))
Programming and Algorithms
- A Hardware-Aware Debugger for the OpenGL Shading Language
-
Magnus Strengert,
Thomas Klein,
Thomas Ertl
(University of Stuttgart)
- Programmable Shaders for Deformation Rendering
-
Carlos Correa,
Deborah Silver
(Rutgers University)
- Scan Primitives for GPU Computing
-
Shubhabrata Sengupta
(University of California Davis),
Mark Harris
(NVIDIA Corporation),
Yao Zhang,
John Owens
(University of California Davis)
tor@acm.org